![]() ![]() I don't appear to have looked at them as part of but something is ringing a bell. ![]() I have not looked at those games in a while but both of those were music based games so they might not have used the common SDAT sound format that the vast majority of DS games used, or they might have had additional sounds beyond the SDAT stuff. ![]() Hopefully you can find the donor audio library used for it too as that got hard to source at one point. If you need to make one then I used to like VGMtoolbox for things here, however there might be newer stuff today. A properly made 2sf should have that all sorted anyway. In what capacity do you want it? There are two main things people do with them, and they each have features that either make them harder to make for that purpose or even all but useless for it.ġ) Use them to function as instrument libraries for their music sequencer.Ģ) Use them to help boost the playback capabilities of DS game sound playback things (the 2sf format being the main one people go in for here). Many audio sequencing programs will use the term. A library of sounds then being called a sound font. For others playing along at home then a font is a library of characters (or mathematical cures to create characters) and a sound font is like that but rather than characters/runes/glyphs/pictograms/. Most don't call them sound fonts around here but I imagine those that will be able to answer the question will know so there is that. ![]()
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